As the coder, my tasks were mostly about the creation of the base structures and systems that we would use to build upon, while the game expanded.
I also was responsable of the code management and revision on the new code created, making sure everything was stable, optimal and expandible, while helping the other members of the team in any code problem tha they would had.
As gameplay, I was responsable of the creation of the player management system (player abilities, player recall, player movement, player interacion, etc..), the minimap, the pause code logic, players effects
In conclusion, making sure there were no crashes and all systems worked as intended.
Making games paw-ssible.
catpadgames@gmail.com