TryHard_Engine

We are a pair of students on UPC Barcelona, developing a 3D Engine in C++ with OpenGL. TryHard Engine. In this website all of our work will be explained and detailed. Development cycle took 5 months. The Engine prototype contains just the basics for now, Gameobjects can be created and destroyed with its components.

What we did?

Roger Tello

Pol Ferrando

Subsystem

UI Subsystem

For the last assigment we were asked to create our own system for user interface. We followed the structure of Unity Engine for that. The main pieces that form the High Level System are the following:

New innovations:

How to use:

Basics:

Tools:

Demonstrations

Test scene setup

Help:

Camera movement:

Warning

This Release has a big size due to the size of the textures of the skybox and the t-rex.

Contacts

Github repository link: https://github.com/rogerta97/TryHard_Engine Pol Ferrando: https://github.com/polferrando98 Roger Tello: https://github.com/rogerta97

License

MIT License

Copyright (c) [year] [fullname]

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the “Software”), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.